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Interactive Media Arts:

PROGRAM OVERVIEW

COURSES: The Interactive Media Arts curriculum is predominately project based, and includes courses in 3D/2D Animation, Game Design, Character Design and Layout, 3D Modeling and Printing, Interactive Toy Design, Visual Programming, and Story as they pertain to emerging technologies. Project based learning expands critical thinking skills. These CSU and UC transferable studio-based art courses are intended to prepare students for industry, as well as provide a foundational understanding of the aesthetic and technical aspects of emerging technologies. Students interested in Interactive Media Arts are strongly encouraged also to take foundation art courses in traditional drawing, sculpting, and painting. 

MAJORS: Interactive Media Arts strives to pull user interactions from within the computer out into the physical world. This studio-based curriculum appeals to interests in the emerging technologies of game design, microcontrollers, 3D printing, virtual reality, WebGL (web graphics library), augmented reality, and traditional animated film and visual effects. Certificates concentrate on pipeline production positions of employment, so that the student may concentrate on skill-driven academic success that is pertinent to the local job market, and provide the student with a targeted focus when transferring to a four year college or university. The student may take as many tracks as they are interested in, as all provide the student with a more well-rounded understanding of emerging technologies and an expanded, original creative portfolio. 

The current Interactive Media Arts certificate program includes three one-year certificates of proficiency in 3D Animation, 2D Animation, and Game Design. These certificates are intended to produce relevant hires for the games, emerging technology, and entertainment industries. Each certificate culminates into a portfolio course sponsored by industry. In this course, students create a team project under the practice of Agile Management theory, a production technique used in team-centered arts production. Example projects in this course include: a short animated film, a virtual reality experience, or an external microcontroller driven interactive display like those seen at theme parks. The final portfolio project is driven by the skill sets and interests of the students attending.

Contact

Business Sciences & Technology Innovation Center
BST 203B, 2nd Floor

Joseph Poshek
Dean, School of the Arts
E: jposhek@ivc.edu
T: 949-451-5650

Julie Kirk
Academic Chair, Art
E: jkirk6@ivc.edu
T: 949-451-5285

Carol Danna
 Sr. Admin. Assistant, School of the Arts
E: cdanna@ivc.edu
T: 949-451-5453
F: 949-451-5775

 
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