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Interactive Media Arts:

INTERACTIVE MEDIA ARTS COURSES

Courses IMA 20 - IMA 99 Transfers: CSU and UC
Courses IMA 135 - IMA 197 Transfers: CSU

IMA 20: Writing and Storyboarding for Games
3 Units / 2 hours lecture, 4 hours lab

This course focuses on research and practice in the creation of an original story, to include storyboards, character development, plot structure and the design of both visual and verbal content.

IMA 22: Visual Scripting for Games
3 Units / 2 hours lecture, 4 hours lab

This course is a visual introduction to programming for games; and game design from concept to finished console. Topics include core concepts in visual scripting to include finite state machines, actions, variables, events, basic Artificial Intelligence (AI), and editing basics.

IMA 30: 3D Animation
3 Units / 2 hours lecture, 4 hours lab

This course is an introduction to 3D modeling and animation from concept to finished projects for video and the web. Topics include the principles of animation, narrative development, character design, and creating 3D environments.

IMA 40: Introduction to Game Design
3 Units / 2 hours lecture, 4 hours lab

This course is an introduction to game design from concept to finished projects for playability on the PC and console. Topics include basic level design, narrative development, prop design, and creating 3D environments

IMA 88: 3D Character Animation II
3 Units / 2 hours lecture, 4 hours lab

This course focuses on intermediate skills in 3D character animation. Students advance their skills in 3D animation, to include character weight, advanced arcs, overlapping action, and dual character interaction.

IMA 89: Rigging for 3D Animation
3 Units / 2 hours lecture, 4 hours lab

This course is an introduction to game design from concept to finished projects for playability on the PC and console. Topics include basic level design, narrative development, prop design, and creating 3D environments

IMA 96: 2D Animation Principles
3 Units / 2 hours lecture, 4 hours lab

This course is an introduction to 2D character design and animation from concept to finished projects for video and the web. Topics include the principles of animation, narrative development, character design, and creating 2D environments.

IMA 98: 3D Modeling for Games and Films
3 Units / 2 hours lecture, 4 hours lab

This course is an introduction to 3D modeling from concept to finished projects for video and the web. Topics include character design and modeling, prop design and modeling, and creating 3D environments.

IMA 99: Game Design II
3 Units / 2 hours lecture, 4 hours lab

This course is an intermediate study of game design from concept to finished project for playability on the PC and console. Topics include Game Level design, Environments, Player Characters, Interactions, Prefabs, Collections, Heads up display, Instantiation and Rigid bodies, Particle Systems and Menu Design.

IMA 135: Future Gaming and Innovation
3 Units / 2 hours lecture, 4 hours lab

This course is an intermediate level course in 3D modeling and design from concept to finished project for interactive electronic toys and games. Topics include 3D process and workflow, concept and interaction design, and final production. 

IMA 179: Character Design and Layout
3 Units / 2 hours lecture, 4 hours lab

Character design and Layout analyzes the concept design stage of game production. This is a critical stage of game production, as all employee hiring decisions and schedules are then built off of decisions made at this stage of pre-production.

IMA 191: Portfolio Development - Game Level Design
3 Units / 1.5 hours lecture, 4 hours lab

This course covers the development and presentation of a professional interactive media arts portfolio for game level design. Prerequisites: IMA 20, 22, 40, and 99.

IMA 192: Portfolio Development - 3D Animation
3 Units / 1.5 hours lecture, 4 hours lab

This course covers the development and presentation of a 3D animation / motion capture portfolio and team driven project. Prerequisites: IMA 20, 30, 88, and 89.

IMA 193: Portfolio Development - 2D Motion
3 Units / 1.5 hours lecture, 4 hours lab

This course covers the development and presentation of a professional fine art and graphic design portfolio. Prerequisites: ART 85; IMA 20, 22, 96, and 179.

IMA 197: 2D Animation Principles II
3 Units / 2 hours lecture, 4 hours lab

This course builds upon the skills learned in IMA 96. Topics include a review of the principles of animation and industry tools, as well as advanced study in gesture, seeing, analysis, creativity, thinking, drawing and expression.

Contact

Business Sciences & Technology Innovation Center
Room BSTIC 203 B, 2nd Floor

Joseph Poshek
School of the Arts, Dean
E: jposhek@ivc.edu
T: 949-451-5650

Julie Kirk
Academic Chair, Art
E: jkirk6@ivc.edu
T: 949-451-5285

Carol Danna
School of the Arts, Sr. Admin. Assistant
E: cdanna@ivc.edu
T: 949-451-5453
F: 949-451-5775

 
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